
You can use the C button to center your view. Trying to pull off one of these techniques in the heat of battle is extremely impractical. Here, you'll have to call up the move of your choice (healing, thunderclap, ground slam, or rampage) by scrolling with the directional pad, then frantically shaking the Nunchuk to charge it up, and finally hitting B to unleash it. Even more cumbersome are the super moves, which you'll have to use quite often.

For example, sprinting is executed by holding down the B button on the Wii Remote and the Z button on the Nunchuk, a less-than-intuitive scheme.
No one likes an angry giant the incredible hulk full#
There aren't enough buttons to properly mimic the layout from the other versions, so you'll have to go through some painstaking steps to pull off your full repertoire. The control scheme has also made the transition to the Wii, but in a severely crippled state. It's boring destroying a city if no one even cares. The idea of rampaging around a virtual New York City is enticing, but when the population seems to have disappeared, it kills one's desire.

Where an abundance of cars and people once fled in terror, there are now only a few people and the occasional car lining the streets. The thriving city that made the other versions fun in short bursts seem to have been overrun by a life-ending plague here. At other times, you'll reach out to grab an object that lies in front of you and it will vanish right before your eyes. You can toss cars straight through buildings, and you'll see Hulk's arm go clean through the backside of enemies, causing no damage. There is also a lot of clipping going on. When you're walking at ground level, people and cars will pop into view right in front of you and mysteriously disappear when they leave your sight. It's often impossible to judge how far you must jump to land on the next building because you can't see it, which saps the fun of bounding around the city. When you climb a building and look at the city beneath you, there is nothing but thick fog engulfing everything. The comically archaic draw-in and pop-up from the other versions are even more pronounced here, hindering not only your visibility but your fun as well. The visuals in Hulk are absolutely atrocious. With such terrible draw distance it's no wonder Hulk is always so angry. It's hard to get immersed in this tale of alienation and redemption when the actors sound so disinterested in the proceedings. Half of the cutscenes are told through static screens featuring just a tape recorder and Edward Norton's tired voice, whereas the other half are poorly rendered cinematics that show barely recognizable versions of the stars from the movie. The story shows Hulk's evolution from local monster who everyone wants out of their precious city to the lesser-of-two-evils abnormality who saves New York from an even greater threat.

This abject mess should be avoided by even the most diehard comic-book fans. By trying to cram the same sandbox experience onto a system with far less power, the Wii version loses what little charm The Incredible Hulk had. The rudimentary graphics and cumbersome controls eradicate even the simple joys of causing massive chaos. Though the core mechanics are identical, what little fun that could be had by mindlessly terrorizing the people of New York has been lost in translation. The repetitive missions and devil-may-care structure make the transition intact, letting you wreak havoc on the streets if you feel like shirking your duty to save the city. You control the giant green monster in a free-roaming, fully destructible version of New York City. From a blind man's perspective, the Wii version of The Incredible Hulk is a mirror image of its Xbox 360 and PlayStation 3 counterparts.
